This AMRAP creates significant fatigue accumulation through continuous work with no built-in rest. The 95/65lb thrusters become increasingly difficult as grip and shoulders fatigue from beastmakers, while double-unders demand coordination under metabolic stress. The 9-minute duration prevents meaningful recovery between rounds. Most average athletes will struggle with the barbell cycling and coordination breakdown, requiring weight scaling or movement modifications.
This workout develops the following fitness attributes:
This is a 9-minute AMRAP with 3 Beastmakers (50/35), 9 Thrusters (95/65), and 21 Double Unders per round. I'll analyze this by breaking down each movement and applying fatigue multipliers. Movement Analysis: - Beastmakers (50/35): These are dumbbell snatches, ~2.5 sec per rep fresh = 7.5 sec for 3 reps - Thrusters (95/65): Standard Rx weight, ~2.5 sec per rep fresh = 22.5 sec for 9 reps - Double Unders: ~0.5 sec per rep in rhythm = 10.5 sec for 21 reps - Transitions: ~3-5 sec between movements Round Time Calculation: Round 1 (fresh): 7.5 + 22.5 + 10.5 + 6 sec transitions = 46.5 sec Round 2: Apply 1.1x fatigue = 51 sec Round 3: Apply 1.2x fatigue = 56 sec Round 4: Apply 1.3x fatigue = 60 sec Round 5: Apply 1.4x fatigue = 65 sec Round 6: Apply 1.5x fatigue = 70 sec Round 7: Apply 1.6x fatigue = 74 sec Round 8: Apply 1.7x fatigue = 79 sec Round 9: Apply 1.8x fatigue = 84 sec Cumulative times: - 6 rounds: 46.5 + 51 + 56 + 60 + 65 + 70 = 348.5 sec (5:48) - 7 rounds: 348.5 + 74 = 422.5 sec (7:02) - 8 rounds: 422.5 + 79 = 501.5 sec (8:21) - 9 rounds: 501.5 + 84 = 585.5 sec (9:45 - exceeds time cap) This workout is similar to Cindy (AMRAP 20: 5 pull-up + 10 push-up + 15 air squat) but with heavier loading and shorter time domain. Cindy benchmarks show L10: 25-30 rounds in 20 minutes, L5: 15-18 rounds, L1: 6-8 rounds. Scaling for 9 minutes (45% of Cindy's time) and accounting for heavier loading (thrusters vs air squats, weighted snatches vs pull-ups), I expect roughly 40-50% of Cindy's round counts. Adjusted expectations: - L10: 8-9 rounds (elite athletes pushing through fatigue) - L5: 6 rounds (median CrossFitter maintaining steady pace) - L1: 3-4 rounds (beginners with longer rest periods) Final targets: L10: 8.4 rounds, L5: 6.0 rounds, L1: 3.5 rounds
Beastmaker and Double-Under are gymnastics movements (bodyweight coordination skills), while Thruster is a weightlifting movement with external load. Two gymnastics movements out of three total gives 67% gymnastics, 33% weightlifting.
| Attribute | Score | Explanation |
|---|---|---|
| Endurance | 7/10 | Nine minutes of continuous work with minimal rest creates significant cardiovascular demand, especially with the compound movements and jumping rope component. |
| Stamina | 8/10 | High rep thrusters and double unders combined with grip-intensive beastmakers will heavily tax muscular endurance across multiple muscle groups. |
| Strength | 6/10 | Moderate loads on thrusters (95/65) and bodyweight beastmakers require solid strength foundation, though not maximal effort territory. |
| Flexibility | 4/10 | Thrusters demand good overhead and hip mobility, while beastmakers require shoulder flexibility for the complex movement pattern. |
| Power | 7/10 | Double unders are highly power-dependent, thrusters require explosive hip drive, and beastmakers demand coordinated explosive movement. |
| Speed | 6/10 | AMRAP format rewards quick transitions and efficient movement cycling, particularly important for maximizing double under efficiency and thruster pace. |
9 Minute AMRAP:3 Beastmakers (50/35)9 Thrusters (95/65)21 Double Unders
