Workout Description

12 Minute Cap:1k RowAMRAP in Remaining Time:21 Wall Balls (20/14)9 DB Power Clean & Jerks (50/35)

Why This Workout Is Medium

The 1k row provides a moderate aerobic challenge but allows recovery before the AMRAP. Wall balls at 20/14 are manageable for average athletes, and 50/35 DB power clean & jerks are light enough to maintain good form. The 12-minute cap prevents excessive volume accumulation. While there's some fatigue from the row, the movements don't significantly interfere with each other, and the weights remain accessible for most CrossFitters.

Training Focus

This workout develops the following fitness attributes:

  • Stamina (8/10): High-volume wall balls and repeated DB power clean & jerks will heavily tax muscular endurance, especially shoulders and legs over multiple rounds.
  • Endurance (7/10): The 1k row followed by continuous AMRAP work creates significant cardiovascular demand, testing aerobic capacity throughout the 12-minute duration.
  • Power (6/10): DB power clean & jerks are explosive movements requiring hip drive and coordination, while wall balls demand leg power for projection.
  • Speed (6/10): AMRAP format rewards fast transitions and quick cycling through movements to maximize rounds in the remaining time after rowing.
  • Strength (4/10): Moderate loads with 50/35lb DBs and 20/14lb wall balls require decent strength but not maximal force production capabilities.
  • Flexibility (4/10): Wall balls demand good overhead mobility and squat depth, while DB power clean & jerks require full-body range of motion.

Movements

  • Wall Ball
  • Dumbbell Power Clean
  • Dumbbell Jerk
  • Row

Benchmark Notes

This workout consists of a 1000m row followed by an AMRAP of 21 wall balls (20/14) and 9 DB power clean & jerks (50/35) in the remaining time from a 12-minute cap. Breaking this down: The 1000m row will take elite athletes 195-210 seconds (3:15-3:30), intermediate athletes 225-255 seconds (3:45-4:15), and recreational athletes 270-300 seconds (4:30-5:00). This leaves approximately 8:30-8:45 for elite, 7:45-8:15 for intermediate, and 7:00-7:30 for recreational athletes to complete AMRAP rounds. Each AMRAP round consists of 21 wall balls at 2.5-3 seconds per rep (52-63 seconds) plus 9 DB power clean & jerks at 3-4 seconds per rep (27-36 seconds), totaling 79-99 seconds per round for fresh athletes. With fatigue and transitions, rounds will take: Round 1: 80-90 seconds, Round 2: 85-95 seconds, Round 3: 90-105 seconds, Round 4+: 100-120+ seconds with increasing rest breaks. Elite athletes with 8:30+ available can complete 6-7 rounds, intermediate athletes with 7:45-8:15 can complete 4-5 rounds, and recreational athletes with 7:00-7:30 can complete 3-4 rounds. This workout is similar to Kelly (which includes wall balls) but with shorter duration and different movement pattern. The wall ball volume and DB loading create significant shoulder and grip fatigue that compounds across rounds. Final targets: L10: 6.4+ rounds, L5: 4.0 rounds, L1: 1.5 rounds.

Modality Profile

4 movements total: Row (M), Wall Ball (W), Dumbbell Power Clean (W), Dumbbell Jerk (W). 1 Monostructural, 0 Gymnastics, 3 Weightlifting movements, resulting in 25% M, 75% W, rounded to 25/25/50 for clean distribution.

Training Profile

AttributeScoreExplanation
Endurance7/10The 1k row followed by continuous AMRAP work creates significant cardiovascular demand, testing aerobic capacity throughout the 12-minute duration.
Stamina8/10High-volume wall balls and repeated DB power clean & jerks will heavily tax muscular endurance, especially shoulders and legs over multiple rounds.
Strength4/10Moderate loads with 50/35lb DBs and 20/14lb wall balls require decent strength but not maximal force production capabilities.
Flexibility4/10Wall balls demand good overhead mobility and squat depth, while DB power clean & jerks require full-body range of motion.
Power6/10DB power clean & jerks are explosive movements requiring hip drive and coordination, while wall balls demand leg power for projection.
Speed6/10AMRAP format rewards fast transitions and quick cycling through movements to maximize rounds in the remaining time after rowing.

12 Minute Cap:1k RowAMRAP in Remaining Time:21 Wall Balls (20/14)9 DB Power Clean & Jerks (50/35)

Difficulty:
Medium
Modality:
G
M
W
Your Scores:

Training Profile

Performance Levels
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
RookieNoviceIntermediateAdvancedPro/Elite