DG is a dense, 10-minute AMRAP that pairs a high-skill gymnastics movement with light-but-fatiguing dumbbell work. Density scores lower due to light loading, but average movement complexity is elevated by toes-to-bar and thrusters. The short time domain pushes a sustained, uncomfortable pace with minimal rest. No modifiers apply, landing it solidly in the Hard range.
This workout develops the following fitness attributes:
Scale to: Hanging Knee Raise + DB 25/15 lb • 6-6-10 reps per round at 30/20 lb • V-ups + Single DB Thruster (one DB) + Bodyweight Walking Lunge
These options preserve the stimulus by keeping the movement patterns and quick cycle time while reducing skill or loading so athletes can keep moving with short rests.
A fast, gritty 10-minute push. Keep sets unbroken or with one quick break at most, and move immediately to the next station. Breathing should feel controlled but pressured, with the midline and shoulders burning by minute six. Aim for steady, relentless movement and minimal downtime while protecting grip and core.
Pace like a fast, sustainable engine: unbroken T2B if possible, methodical thrusters, and continuous lunges. Quick breaths only in transitions. The one tip: set your hands and go—avoid staring at the pull-up bar or dumbbells. Common mistakes: opening too hot, sloppy midline on T2B, and resting before lunges. Keep moving.
MOVEMENT ANALYSIS: 8 Toes-to-Bars: 1.5-2.5 sec/rep baseline = 12-20 sec per set 8 Dumbbell Thrusters (35/25 lb): 2-3 sec/rep = 16-24 sec per set 12 Dumbbell Walking Lunges (35/25 lb): 2-3 sec/rep = 24-36 sec per set Transitions: Same equipment (DBs), minimal transition = 2-4 sec between movements BASE ROUND TIME (Fresh): Elite: 12 + 16 + 24 + 6 (transitions) = 58 sec Intermediate: 16 + 20 + 30 + 8 = 74 sec Recreational: 20 + 24 + 36 + 12 = 92 sec ANCHOR COMPARISON: Closest anchor is Cindy (AMRAP 20: 5 pull-up + 10 push-up + 15 air squat): - L10: 25-30 rounds / 22-26 rounds - L5: 15-18 rounds / 13-16 rounds - L1: 6-8 rounds / 5-7 rounds Cindy is 20 minutes vs this workout's 10 minutes, so we expect roughly half the rounds. However, this workout is more demanding: - Toes-to-bar vs pull-ups (similar difficulty, slightly more core intensive) - DB thrusters vs push-ups (significantly harder - weighted overhead work) - DB walking lunges vs air squats (harder - weighted, unilateral, balance component) The dumbbell work at 35/25 lb makes this substantially more challenging than Cindy's bodyweight movements. Adjusting for 10-minute duration and increased difficulty: Expected performance should be 40-45% of Cindy rounds (not 50%) due to weighted movements. PROVISIONAL CALCULATION: L10 Male: 10-12 rounds (vs Cindy 25-30 in 20 min) L5 Male: 6-7 rounds (vs Cindy 15-18 in 20 min) L1 Male: 2.5-3 rounds (vs Cindy 6-8 in 20 min) FATIGUE PROGRESSION (10 minutes): Rounds 1-3: 1.0x baseline (58-92 sec) Rounds 4-6: 1.15x (grip fatigue, shoulder burn) Rounds 7-9: 1.3x (significant grip/shoulder fatigue) Rounds 10+: 1.5x (elite only, heavy breathing) ELITE (L10): Rounds 1-3: 58 sec each = 174 sec Rounds 4-6: 67 sec each = 201 sec Rounds 7-9: 75 sec each = 225 sec Total 9 rounds = 600 sec (10:00 exactly) Partial round 10 possible = 10.5 rounds ADVANCED (L8): Rounds 1-3: 66 sec each = 198 sec Rounds 4-6: 76 sec each = 228 sec Rounds 7-8: 86 sec each = 172 sec Total 8 rounds = 598 sec Partial round 9 = 8.5 rounds INTERMEDIATE (L5): Rounds 1-3: 74 sec each = 222 sec Rounds 4-5: 85 sec each = 170 sec Rounds 6-7: 96 sec each = 192 sec Total 7 rounds = 584 sec Small partial = 6.5-7 rounds RECREATIONAL (L2): Rounds 1-2: 92 sec each = 184 sec Rounds 3-4: 106 sec each = 212 sec Total 4 rounds = 396 sec Rounds 5 partial = 3.5 rounds BEGINNER (L1): Rounds 1-2: 110 sec each = 220 sec Round 3: 127 sec = 347 sec Partial round 4 = 2.5-3 rounds COACHING REALITY CHECK: The dumbbell thrusters will be the primary bottleneck. At 35 lb, most athletes will need to break these into 4-4 or 5-3 sets by round 3-4. The walking lunges with DBs held will cause significant grip fatigue that compounds into the toes-to-bar. Elite athletes will likely maintain unbroken T2B for 5-6 rounds before breaking to 5-3 or 4-4. The thrusters will force rest periods of 5-10 seconds mid-round for intermediate athletes. This is a shoulder and grip burner more than a pure conditioning test. Compared to Cindy's bodyweight simplicity, this workout's weighted movements create earlier failure points. The 40-45% round reduction from Cindy (adjusted for time) feels appropriate given the loading. FINAL BENCHMARKS: L10 Male: 10.5+ rounds L9 Male: 9.5 rounds L8 Male: 8.5 rounds L7 Male: 7.5 rounds L6 Male: 6.5 rounds (slightly above median) L5 Male: 6.5 rounds (median) L4 Male: 5.5 rounds L3 Male: 4.5 rounds L2 Male: 3.5 rounds L1 Male: 2.5 rounds
One-third of the work is gymnastics (toes-to-bar), while two-thirds is weightlifting with dumbbells (thrusters and walking lunges). There is no monostructural element, so pacing relies on efficient movement cycles and transitions rather than traditional cardio machinery.
If you enjoy DG, you might also like these similar CrossFit WODs:
These WODs similar to DG share comparable training demands, time domains, and movement patterns.
| Attribute | Score | Explanation |
|---|---|---|
| Endurance | 5/10 | Ten minutes rewards aerobic efficiency but doesn’t become a long grind. Breathing control and steady pacing matter to prevent redlining while keeping transitions tight across all three movements. |
| Stamina | 7/10 | Repeated moderate sets tax grip and midline while shoulders and legs cycle continuously. Success hinges on maintaining unbroken or near-unbroken sets with minimal rest throughout the 10 minutes. |
| Strength | 3/10 | The loading is light. Strength isn’t the limiter; rather, it’s capacity to move light weight while under respiratory and grip fatigue. |
| Flexibility | 4/10 | Toes-to-bar need adequate hamstring and shoulder mobility; thrusters require front rack and overhead positions. Reasonable mobility is needed, but demands aren’t extreme. |
| Power | 5/10 | Thrusters and aggressive hip flexion for toes-to-bar benefit from snap and drive, though the effort is more repeatable power than single high-output efforts. |
| Speed | 6/10 | Fast cycling and crisp transitions matter. The best scores come from moving quickly without breaking sets, rather than from sheer maximal strength. |
AMRAP in 10 minutes 8 8 (35/25 lb) 12 (35/25 lb)
A fast, gritty 10-minute push. Keep sets unbroken or with one quick break at most, and move immediately to the next station. Breathing should feel controlled but pressured, with the midline and shoulders burning by minute six. Aim for steady, relentless movement and minimal downtime while protecting grip and core.
Pace like a fast, sustainable engine: unbroken T2B if possible, methodical thrusters, and continuous lunges. Quick breaths only in transitions. The one tip: set your hands and go—avoid staring at the pull-up bar or dumbbells. Common mistakes: opening too hot, sloppy midline on T2B, and resting before lunges. Keep moving.
Scale to: Hanging Knee Raise + DB 25/15 lb • 6-6-10 reps per round at 30/20 lb • V-ups + Single DB Thruster (one DB) + Bodyweight Walking Lunge
