Regionals 18.2 (Linda)
GamesVery Hard❤️ 1,270

Heavy barbell triplet with 165 total reps under a tight 17-minute cap. The deadlift and bench press are near-strength loads for many athletes, while squat cleans demand repeated explosive pulls from the floor. Muscular stamina and barbell cycling under fatigue are critical. Movement complexity is moderate, but load and density make this feel like a strength-endurance sprint.

  • For Time
  • Triplet
  • Ladder
  • Barbell Cycling

Scaling suggestions available

Double DT
GamesHard❤️ 300

Ten rounds of heavy barbell cycling at 155/105 lb creates a high-volume grind that taxes grip, midline, and shoulders. The triplet is moderately technical with cleans and jerks but remains repeatable. Expect 20–35 minutes for most, with accumulating fatigue driving strategy. High loaded reps push muscular endurance more than pure cardiovascular capacity.

  • For Time
  • Triplet
  • Barbell Cycling
  • Grip Taxing

Scaling suggestions available

Heavy DT
GamesVery Hard❤️ 215

Heavy DT is a high-load barbell-cycling benchmark with 135 total reps at near-advanced weights. Movement complexity is moderate, but the combination of heavy deadlifts, hang power cleans, and push jerks demands strong grip, midline, and shoulder endurance. Most athletes will need strategic breaks to manage fatigue, elevating the intensity and making it a very challenging, but short-to-mid duration test.

  • For Time
  • Barbell Cycling

Scaling suggestions available

Triple 3
GamesExtremely Hard❤️ 176

Triple 3 is a long, monostructural grind with high volume and a technical jump rope element. Expect 45–60 minutes for most athletes, demanding sustained aerobic output, efficient rope skills, and disciplined pacing. There’s no heavy loading or complex gymnastics, but the sheer distance and continuous movement make it a serious endurance test with significant calf/shoulder fatigue and mental toughness requirements.

  • For Time
  • Triplet

Scaling suggestions available

Regionals 9.3 (Canada East)
GamesHard❤️ 96

While burpees and KB swings are both metabolically challenging, the 21-15-9 rep scheme provides natural break points and the total volume (45 reps each) is moderate. The 7-minute time cap creates urgency but is achievable. The movements don't significantly interfere with each other, and the KB weight (53/35lb) is standard. Most average CrossFitters can complete this as prescribed with some rest breaks.

  • For Time
  • Couplet
  • Ladder

Scaling suggestions available

Regionals 10.4 (Southeast)
GamesMedium❤️ 95

This workout combines two fundamental movements in a straightforward couplet format. While both rowing and burpees are metabolically challenging, the 500m row segments provide natural breaks between burpee sets. The total volume (1000m row, 50 burpees) is moderate, and most CrossFitters can complete this in 8-12 minutes. The movements don't significantly interfere with each other, allowing for consistent pacing throughout.

  • For Time
  • Couplet
  • Bodyweight

Scaling suggestions available

Frantasy Land
GamesExtremely Hard❤️ 87

This workout combines three brutal factors: increasing loads on thrusters (up to 62.5kg), progressively harder pull-up variations (regular to C2B to BMU), and a continuous AMRAP format with no built-in rest. The ascending weights prevent settling into a rhythm, while the high-skill gymnastics movements must be performed under increasing fatigue. Most CrossFitters will struggle to even complete the final barbell/BMU couplet within the time cap.

  • AMRAP
  • Couplet
  • Barbell Cycling
  • Grip Taxing
  • Ladder

Scaling suggestions available

Regionals 9.1 (Icelandic)
GamesMedium❤️ 78

This 12-minute AMRAP combines fundamental movements at moderate volumes with manageable loads. While the burpees and double-unders create some cardiovascular challenge, the rep scheme allows natural micro-breaks between movements. The 24/16kg kettlebell is moderate, and 5 pull-ups isn't enough to create significant grip fatigue. Most CrossFitters can maintain steady pacing throughout without hitting a severe limiting factor.

  • AMRAP
  • Couplet
  • Bodyweight

Scaling suggestions available

Acid Bath
GamesMedium❤️ 77

While all three movements are cardio-intensive, they target slightly different muscle groups allowing some recovery between modalities. The relatively short time domain (6-7 minutes) means athletes can push intensity without pacing concerns. The ski-row-bike progression is actually advantageous, moving from most to least taxing. Most CrossFitters can complete this as prescribed with solid effort.

  • For Time
  • Triplet
  • Single Movement

Scaling suggestions available

Regionals 17.2
GamesVery Hard❤️ 69

Heavy, unilateral dumbbell work at 100/70 lb demands high strength, stability, and stamina. The volume (100 snatches plus 100 feet of overhead lunges) under a 10-minute cap forces near-threshold pacing. Technical shoulder stability and bracing under fatigue raise the skill requirement. Most intermediate athletes will flirt with the cap; advanced athletes finish with tight splits.

  • For Time
  • Couplet
  • Unilateral

Scaling suggestions available

Regionals 17.5
GamesVery Hard❤️ 67

Short, aggressive sprint with high heart rate from the bike, relentless pacing on burpee box jump-overs, and a heavy odd-object finish. The 150/100 lb sandbag demands explosive hip extension and strong bracing under fatigue. With a 6-minute cap, athletes must push near redline and manage minimal rest, elevating complexity and intensity.

  • For Time
  • Triplet
  • Odd Object

Scaling suggestions available

Regionals 17.1
GamesVery Hard❤️ 67

High skill strict handstand push-ups under fatigue (48 total) paired with 48 bar-facing burpees and 1,800 meters of running inside a tight 17-minute cap pushes capacity, pressing strength, and pacing. Most intermediate athletes will struggle with strict volume and transitions, while advanced athletes must manage small sets and steady runs to finish.

  • For Time
  • Triplet

Scaling suggestions available

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Games WODs - CrossFit Games Workouts

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